An Open Source Scripting platform, Modding framework and VR support for all RE Engine games

What is REFramework?

REFramework is a Modding framework, Scripting platform for all RE Engine games such as Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil Village, Devil May Cry 5 and Monster Hunter Rise. Developed by a github pro user praydog. 

REFramework has inbuilt mods such as Lua Scripting API works with all the games, VR mods, First Person, Free Camera, Scene Timescale, Manual Flashlight, FOV Slider and Vignette Disabler.

reframework_screenshot

Installation Non-VR

Download the latest files from the Releases page.

  1. AppVeyor Release Builds
  2. AppVeyor Developer Builds

Extract the whole zip file except openvr_api.dll into your corresponding game folder.  

Installation VR

Download the latest files from the Releases page.

  1. Install SteamVR
  2. Extract the whole zip file into your corresponding game folder.

 

Included Mods

  • Lua Scripting API (All games)
  • VR: Generic 6DOF VR support for all games, Motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!)
  • First Person (RE2, RE3)
  • Free Camera (All games)
  • Scene Timescale (All games)
  • Manual Flashlight (RE2, RE3, RE8)
  • FOV Slider & Vignette Disabler (RE2, RE3, RE8)

Included Fixes

  • RE8 Startup Crash
  • RE8 Stutters (killing enemies, taking damage, etc…)
  • MHRise crashes related to third party DLLs

Included Tools (Developer Mode)

  • Game Objects Display
  • Object Explorer

Supported Games

  • Resident Evil 2
  • Resident Evil 3
  • Resident Evil 7
  • Resident Evil Village
  • Devil May Cry 5
  • Monster Hunter Rise

Special Thanks To

SkacikPL for originally creating the Manual Flashlight mod.

cursey for helping develop the VR component and the scripting system.

The Hitchhiker and alphaZomega for the great help stress testing, creating scripts for the scripting system, and helpful suggestions.